101 research outputs found
An Upper Bound on the Minimum Distance of LDPC Codes over GF(q)
In [1] a syndrome counting based upper bound on the minimum distance of
regular binary LDPC codes is given. In this paper we extend the bound to the
case of irregular and generalized LDPC codes over GF(q). The comparison to the
lower bound for LDPC codes over GF(q) and to the upper bound for non-binary
codes is done. The new bound is shown to lie under the Gilbert-Varshamov bound
at high rates.Comment: 4 pages, submitted to ISIT 201
On the Multiple Threshold Decoding of LDPC codes over GF(q)
We consider the decoding of LDPC codes over GF(q) with the low-complexity
majority algorithm from [1]. A modification of this algorithm with multiple
thresholds is suggested. A lower estimate on the decoding radius realized by
the new algorithm is derived. The estimate is shown to be better than the
estimate for a single threshold majority decoder. At the same time the
transition to multiple thresholds does not affect the order of complexity.Comment: 5 pages, submitted to ISIT 201
On a Multiple-Access in a Vector Disjunctive Channel
We address the problem of increasing the sum rate in a multiple-access system
from [1] for small number of users. We suggest an improved signal-code
construction in which in case of a small number of users we give more resources
to them. For the resulting multiple-access system a lower bound on the relative
sum rate is derived. It is shown to be very close to the maximal value of
relative sum rate in [1] even for small number of users. The bound is obtained
for the case of decoding by exhaustive search. We also suggest
reduced-complexity decoding and compare the maximal number of users in this
case and in case of decoding by exhaustive search.Comment: 5 pages, 4 figures, submitted to IEEE ISIT 201
Augmented Reality and its Integration into our Lives
Augmented reality is a technology that allows for virtual objects to be placed in
the real world in real-time, enhancing our information about the world around us.
Augmented reality glasses are worn in the same way as virtual reality glasses so that
they enable the wearer to interact with these images as part of the overall experience
- …